Quest2020-10-26T22:20:29+00:00

CORE RIDE SYSTEMS

QUEST

THEMED ENTERTAINMENT’S FIRST WALKTHROUGH RIDE

CAVU’s Quest is Themed Entertainment’s First Walkthrough Ride.

Built as a modular attraction, Quest allows designers to choose from as many modules as they would like from the “menu”The idea is to allow designers to choose which components and modules fit with the overall attraction theme, footprint, throughput requirements, and budget. This allows for the most flexibility and applicability, regardless of the project size.  

CAVU’s Quest is Themed Entertainment’s First Walkthrough Ride

Built as a modular attraction, Quest allows designers to choose from as many modules as they would like from the “menu”The idea is to allow designers to choose which components and modules fit with the overall attraction theme, footprint, throughput requirements, and budget. This allows for the most flexibility and applicability, regardless of the project size.  

Quest’s modular approach makes it possible to incorporate this attraction into a smaller, temporary museum exhibit, a permanent brand experience center, or a multi-million dollar theme park e-ticket level attraction. Quest can also be used to refresh existing attractions by adding on a new preshow or postshow or introducing new experiences in the queue line. The modules include a range of mechanical and interactive elements that can be tailored to suit any theme or story. 

FAQs

1.What is the minimum space requirement for Quest?2020-10-26T21:02:53+00:00

Quest is designed as a modular system. Therefore, depending on the number of modules that you have, the space requirement varies greatly.

The smallest application of Quest is a 1 module experience for an add-on or pre-show. For this type of application, CAVU recommends approximately 500sqft (~50sqm) which provides ample space for the module itself, Back of House, maintenance and control room.

Medium-sized experiences with approximately 6 modules typically require around 5,000 sqft (650 sqm). Larger experiences with 10 modules require around 10,000 sqft (930 sqm).

 

2.What is the capacity for Quest?2020-10-26T21:02:31+00:00

Quest uses either linear experiences, where guests go through each module in sequence, or free-flow experiences, where guests are free to roam through the entire experience. A hybrid experience is also possible, where guests are pulsed in groups into the attraction, but once inside, guests are free to roam as they please.

For free-flow and hybrid experiences, the capacity is directly tied to the amount of space dedicated for guests. The capacity range for these types of experiences are highly variant and will be evaluated on a project-by-project basis.

For linear experiences, there are 2 approaches to achieve your target capacity:

For experiences that requires a THRC of 500 or less, a single-path experience is used where guests go together in groups of 4-10 people. Typically, groups are pulsed through every 45-90 sec.

For experiences that requires a THRC greater than 500, some modules are duplicated, creating alternative paths to accommodate multiple groups and achieve a quicker dispatch interval.

 

3.How long does it take to deliver a Quest attraction?2020-10-26T21:02:12+00:00

As with any attraction, the delivery time depends heavily on the scale of the attraction. For smaller experiences using 1-2 modules, the time from contract to handover is typically 6 months or less. For medium experiences, the turnaround time is typically 12 months or less. For larger attractions, the turnaround time is typically more than 12 months.

4.Is the walkthrough experience done in groups or more like a free-flow experience?2020-10-26T21:00:55+00:00

Quest uses either linear experiences, where guests go through each module in sequence, or free-flow experiences, where guests are free to roam through the entire experience. A hybrid experience is also possible, where guests are pulsed in groups into the attraction, but once inside, guests are free to roam as they please.

The decision to use one type of experience or the other depends on the creative intent, throughput requirements, and allocated space.

5.Is it possible to pull elements from different modules and create custom modules or are the modules delivered as is?2020-10-26T20:50:20+00:00

Yes! As an Innovator, CAVU is always looking for unique and new ways to deliver world-class experiences to guests. As such, CAVU’s Quest Menu is constantly growing, adding new modules that designers can pick. CAVU can work with you to design custom modules that suit your creative intent.

Check out our BlueSky Services page for information on how CAVU can bring your concept to life.

6.Does CAVU also support the media content development along with the ride?2020-10-26T20:49:54+00:00

Yes! As an Integrator, CAVU has significant delivering turnkey, media-based attractions that include a world-class ride system, stunning media, immersive AV systems, and much more. Similarly, CAVU can deliver Quest as a turnkey attraction, which can include media production. CAVU will either work with one of their trusted media partners or with your preferred media partner to deliver the perfect media solution.

7.How interchangeable is Quest? If we want to do a seasonal overlay or refresh the experience, can that be done quickly?2020-10-26T21:03:25+00:00

CAVU can incorporate seasonal overlays into the existing physical structure or media for holidays and special events (Halloween, Christmas, Chinese New Year, Golden Week, etc.). The experience can also be easily re-themed, so operators can have a new experience while preserving the same physical structure and mechanical components.

8.Can there be multiple experiences in the same module?2020-10-26T21:03:55+00:00

Yes, CAVU can create content overlay, mobile equipment, and other interchangeable elements that can be applied to the same module. This allows the attraction to be flexible throughout the day, such as having “daytime show” and a “nighttime show.”

9.What is the height requirement of this attraction?2020-10-26T21:04:25+00:00

This depends on what modules the client has chosen. However, the attraction is typically designed with a height requirement between 36” and 42”. It is certainly possible that the attraction can be designed so that there is no height requirement and can even accept strollers and other mobility devices.

10.Is the system able to alternate between 2 languages?2020-10-26T21:05:05+00:00

An attraction-wide audio overlay can be incorporated to adjust the language between different groups. Technology, such as RFID cards, can also be used to allow a guest to locally change the language of the module that they are interacting with.

11.What is the price range for Quest?2020-10-26T21:05:32+00:00

As with any attraction, the price depends heavily on the scale of the attraction and the scope of work. However, Quest can be delivered for typical attractions starting at $1 million USD or less.

12.How many operators do I need? Do I need to have an operator in every room?2020-10-26T21:06:47+00:00

The intent of this attraction is not to have operators in every room. Only in more dynamic rooms will there need to be an operator assisting guest flow. However, if all the modules selected for the attraction are difficult for guests to traverse, it may be required for throughput to have an operator monitoring every room.

The number of operators depends on your exact Quest layout. A typical Quest layout needs only five (5) operators as follows:

  • One (1) operator at the entrance of the attraction to control guest inflow.
  • One (1) operator in the main operator room, monitoring guest flow and interactive mechanisms.
  • One (1) operator in each signature element room or room where guests may require additional assistance (typically 2 rooms).
  • One (1) Roaming Operator that ensures guest move throughout the attraction

 

13.How do you move people through the attraction at a fixed pace?2020-10-26T21:07:25+00:00

There are several tools that work together to move people through the attraction.

  1. Each room has an optimized duration, so guests are only allowed to stay in each room for a certain amount of time. If a backup occurs due to guest issues, room durations can be adjusted by the control system to either shorten or lengthen the room experience.
  2. When the time expires the next door opens and provides a visual indication that guests need to exit.
  3. Auditory instructions tell the guests to move forward.
  4. Lighting effects direct guests towards the door.
  5. Any interactive elements in the room are deactivated to prevent guests from continuing to interact.
  6. The Roaming Operator steps in if guests are taking particularly long to exit or enter a room.
14.What happens if a stubborn guest decides they don’t want to move to the next room?2020-10-26T21:08:04+00:00

The purpose behind all the cues stated above is to remove as many reasons as possible for a guest to want to stay in a room after the time expires. Similar to any interactive queue line or haunted house, guests will have the urge to move forward into the next room due to the flow of people.

However, for the guest-abuse case, the Roaming Operator can step in to ensure that all guests are moving through the rooms as planned.

15.If the room in front of a group isn’t cleared, does that group just wait?2020-10-26T21:08:35+00:00

Yes, if there is a slight delay in a room, the guests behind that room will have to wait. However, during the initial layout process, we will discuss the creative intent with the client to determine if any rooms can be bypassed while maintaining the core experience. This way, if there is a more long-term delay in a room, it is possible for guests to bypass a room using a bypass hallway that is designed in the layout.  Room experiences can also be seamlessly adjusted on the fly to accommodate any delays. This means that if the subsequent room is delayed, the duration of the previous room’s experience can be increased.

16.How do you track guest movement within in each room?2020-10-26T21:09:10+00:00

CCTV throughout the attraction is required to ensure guests are safe and are moving in a timely manner throughout the attraction. The Main Operator can detect any issues in the attraction. Operators spread throughout the attraction are connected via radio communication to maintain dispatch time.

17.How is Back of House support included for each module? As part of the module or as a centralized hub?2020-10-26T21:13:49+00:00

If the experience consists of several modules, Back of House and maintenance access and areas are typically consolidated to conserve space. Larger, more complex modules may require supplemental equipment adjacent or inside the module space.

For a single module experience, Back of House is specific to that module.

18.How do you reset the mechanical interactivity devices after guests have left the room and as guests are entering?2020-10-26T21:14:21+00:00

In most applications, the mechanical interactivity devices are on a loop, so no reset is necessary. In all other cases, the devices are reset automatically using motors and drives controlled by a master RCS.

19.Is this attraction wheelchair accessible?2020-10-26T21:15:01+00:00

The attraction is designed with the intent of providing a full experience to guests that require additional accommodation. However, certain modules may require highly dynamic platforms or narrow pathways to meet the client’s creative intent. In that case, there will be alternate roles or paths that accommodate guests with disabilities and allow them to complete the module.

 

20.Can amputee guests experience this attraction?2020-10-26T21:15:33+00:00

The attraction is designed with the intent of providing a full experience to guests that require additional accommodation. However, certain modules require specific appendages to complete. If this is the case, there are alternate roles or paths that accommodate guests with disabilities and allow them to complete the module.

 

Schedule a Complementary Quest Design Session:

Quest Meeting

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